7 Moedim Video Series
7 Moedim Video Project is an educational video series produced by Learning Inspired LLC. The founder, a specialist in Christian religious research, aimed to create a collection of videos that connect ancient scriptures to modern-day beliefs. My role in this project was to transform complex research materials into visually engaging animations that bring these concepts to life.
Sample Shots
Some samples of the animation clip. Responsive in all aspect - storyboard, background painting, asset design, character rigging, character animation, and motion graphic.
Background & Asset illustration designs
Created in Adobe Illustrator, these vector illustrations are developed from reference while maintaining a strong, cohesive visual style.






Character Design
Beyond background and asset illustration, character design plays a vital role in bringing a script to life. These characters are structured specifically for 2D rigging in After Effects, requiring designs that not only fit the visual style but also function technically during animation. Achieving this balance involves careful iteration and precise shape refinement throughout the process.






2D Rigging
My 2D rigging pipeline is built in After Effects using DUIK and AI-driven scripts to optimize efficiency and maintain clean structure. Each character presents unique technical challenges, such as deformation and control setup, which are resolved through precise rig architecture. The workflow is standardized to ensure consistency across characters while remaining production-ready.
3D Assets in After Effects
I build dimensional assets using After Effects’ 3D layer system, constructing 3D forms from structured 2D source files. To improve efficiency and iteration speed, I developed a custom script that batch-relinks asset sources based on matching file names across folders. This allows global visual updates—such as color variations or texture swaps—with a single action, maintaining consistency while streamlining revisions.
3D Compass Asset - 3D model in Autodesk Maya. Assign vertex colors to the model and adjust the blend mode in After Effects to create toon-shader final visual effects. Animated in and rigged in After Effects.